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PLP: Difference between revisions
From SnesLab
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Revision as of 05:31, 20 November 2023
Basic Info | |||||||
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Addressing Mode | Opcode | Length | Speed | ||||
Stack | 28 | 1 byte | 4 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
PLP (PulL status flags) is a 65x instruction that pulls the 8-bit value at the top of the stack into the status register.
See Also
External Links
- Eyes & Lichty page on PLP: https://archive.org/details/0893037893ProgrammingThe65816/page/n512
- Labiak page on PLP: https://archive.org/details/Programming_the_65816/page/n180
- MCS6500 Manual page on PLP: https://archive.org/details/mos_microcomputers_programming_manual/page/n142
- Carr page on PLP: https://archive.org/details/6502UsersManual/page/n281
- Leventhal page on PLP: https://archive.org/details/6502-assembly-language-programming/page/n133
- snes9x implementation of PLP: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2099