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PHX: Difference between revisions
From SnesLab
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|1 byte | |1 byte |
Revision as of 05:22, 20 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Stack | DA | 1 byte | 3 cycles* |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
PHX is a 65c816 instruction that pushes the value of the X index register onto the stack. PHX takes one additional cycle if the index registers are 16 bits wide.
See Also
External Links
- Eyes & Lichty page on PHX: https://archive.org/details/0893037893ProgrammingThe65816/page/n507
- Labiak page on PHX: https://archive.org/details/Programming_the_65816/page/n175
- snes9x implementation of PHX: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1878