We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
SLEEP (SPC700): Difference between revisions
From SnesLab
(→References: Table C-20) |
(linkify flags) |
||
Line 16: | Line 16: | ||
!colspan="8"|Flags Clobbered | !colspan="8"|Flags Clobbered | ||
|+ | |+ | ||
|N | |[[Negative Flag|N]] | ||
|V | |[[Overflow Flag|V]] | ||
|P | |[[Direct Page Flag|P]] | ||
|B | |[[Break Flag|B]] | ||
|H | |[[Half-Carry Flag|H]] | ||
|I | |[[Interrupt Enable Flag|I]] | ||
|Z | |[[Zero Flag|Z]] | ||
|C | |[[Carry Flag|C]] | ||
|+ | |+ | ||
|. | |. |
Revision as of 04:40, 27 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Implied (type 3) | EF | 1 byte | 3 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
SLEEP is an SPC700 standby instruction. It hangs the S-SMP until reset.[2]
See Also
References
- Official Super Nintendo development manual on SLEEP: Table C-20 in Appendix C-10 of Book I
- https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands