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PLX: Difference between revisions
From SnesLab
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Revision as of 21:12, 21 November 2023
Basic Info | |||||||
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Addressing Mode | Opcode | Length | Speed | ||||
Stack (Pull) | FA | 1 byte | 4 cycles* |
Flags Affected | ||||||||
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N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . |
PLX (PulL X) is a 65x instruction that pulls the value at the top of the stack into the X index register. PLX takes one additional cycle if the index registers are 16 bits wide.
See Also
External Links
- Eyes & Lichty page 487, on PLX: https://archive.org/details/0893037893ProgrammingThe65816/page/n513
- Labiak page on PLX: https://archive.org/details/Programming_the_65816/page/n181
- snes9x implementation of PLX: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2156