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PLD: Difference between revisions
From SnesLab
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Revision as of 21:14, 21 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Stack (Pull) | 2B | 1 byte | 5 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . |
PLD (PulL Direct page) is a 65c816 instruction that pulls the 16-bit value at the top of the stack into the direct page register.
See Also
External Links
- Eyes & Lichty page 485, on PLD: https://archive.org/details/0893037893ProgrammingThe65816/page/n511
- Labiak page on PLD: https://archive.org/details/Programming_the_65816/page/n179
- snes9x implementation of PLD: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2069