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RTL: Difference between revisions
From SnesLab
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!colspan="9"|Flags Affected | !colspan="9"|Flags Affected | ||
|+ | |+ | ||
|N | |[[N Flag|N]] | ||
|V | |[[V Flag|V]] | ||
|M | |[[M Flag|M]] | ||
|X | |[[X Flag|X]] | ||
|D | |[[D Flag|D]] | ||
|I | |[[I Flag|I]] | ||
|Z | |[[Z Flag|Z]] | ||
|C | |[[C Flag|C]] | ||
|+ | |+ | ||
|. | |. |
Revision as of 03:06, 27 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Stack (RTL) | 6B | 1 byte | 6 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
RTL (Return from Subroutine Long) is a 65c816 instruction used to return control from a subroutine that was called from a different bank.
See Also
External Links
- Eyes & Lichty page 494, on RTL: https://archive.org/details/0893037893ProgrammingThe65816/page/n520
- Labiak page on RTL: https://archive.org/details/Programming_the_65816/page/n187
- snes9x implementation of RTL: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2879