We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
LSR (Super FX): Difference between revisions
From SnesLab
(Clobbered -> affected) |
(linkify flags) |
||
Line 19: | Line 19: | ||
|+ | |+ | ||
|B | |B | ||
|ALT1 | |[[ALT1]] | ||
|ALT2 | |[[ALT2]] | ||
|O/V | |[[O/V]] | ||
|S | |S | ||
|CY | |[[CY]] | ||
|Z | |Z | ||
|+ | |+ |
Revision as of 09:14, 25 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
03 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | 0 |
LSR (Logical Shift Right) is a Super FX instruction that shifts all bits to the right while shifting a zero into the most significant bit. Bit 0 is shifted into CY.
See Also
External Links
- Official Nintendo documentation on LSR: Page 2-9-78 of Book II