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LMS (Super FX): Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on LMS: [https://archive.org/details/SNESDevManual/book2/page/n227 Page 2-9-71 of Book II] | * Official Nintendo documentation on LMS: [https://archive.org/details/SNESDevManual/book2/page/n227 Page 2-9-71 of Book II] | ||
* example: [https://archive.org/details/SNESDevManual/book2/page/n228 page 2-9-72 of Book II], lbid | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:Data Transfer Instructions]] | [[Category:Data Transfer Instructions]] |
Revision as of 05:59, 29 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
3DAnkk | 3 bytes | 17 cycles | 17 cycles | 10 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
LMS is a Super FX instruction that is a short LM.
External Links
- Official Nintendo documentation on LMS: Page 2-9-71 of Book II
- example: page 2-9-72 of Book II, lbid