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LJMP (Super FX): Difference between revisions
From SnesLab
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|O/V | |[[O/V]] | ||
|S | |S | ||
|CY | |[[CY]] | ||
|Z | |Z | ||
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Revision as of 23:31, 25 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
3D9n | 2 bytes | 6 cycles | 6 cycles | 2 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
LJMP (Long Jump) is a Super FX instruction that performs a (possibly interbank) jump.
According to fullsnes, the official documentation has the bank and offs operands for LJMP mixed up. [2]
See Also
External Links
- Official Nintendo documentation on LJMP: Page 2-9-69 of Book II
- https://problemkaputt.de/fullsnes.htm#snescartgsuncpumisc