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ADD (Super FX): Difference between revisions
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'''ADD''' is [[Super FX]] instruction that performs an addition. The sum is stored in the [[destination register]]. | '''ADD''' is [[Super FX]] instruction that performs an addition. The [[source register]] is always an addend. The other addend may be any of the 16 R registers or an immediate value. The sum is stored in the [[destination register]]. | ||
=== See Also === | === See Also === |
Revision as of 00:58, 27 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
5n | 1 bytes | 3 cycles | 3 cycles | 1 cycle | |||
Immediate | 3E5n | 2 bytes | 6 cycles | 6 cycles | 2 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
ADD is Super FX instruction that performs an addition. The source register is always an addend. The other addend may be any of the 16 R registers or an immediate value. The sum is stored in the destination register.
See Also
External Links
- Official Nintendo documentation on ADD: Page 2-9-5 of Book II