We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
SLEEP (SPC700): Difference between revisions
From SnesLab
(clobbered -> affected) |
|||
Line 49: | Line 49: | ||
[[Category:SPC700]] | [[Category:SPC700]] | ||
[[Category:Other SPC700 Commands]] | [[Category:Other SPC700 Commands]] | ||
[[Category:One-byte Instructions]] |
Revision as of 07:07, 28 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Implied (type 3) | EF | 1 byte | 3 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
SLEEP is an SPC700 standby instruction. It hangs the S-SMP until reset.[2]
See Also
References
- Official Super Nintendo development manual on SLEEP: Table C-20 in Appendix C-10 of Book I
- https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands