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BNE (SPC700): Difference between revisions
From SnesLab
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=== See Also === | === See Also === | ||
* [[BNE]] | * [[BNE]] | ||
* [[BEQ (SPC700)]] | |||
=== External Links === | === External Links === |
Revision as of 05:07, 27 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
relative | D0 | 2 bytes | when condition false: 2 cycles
when condition true: 4 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
BNE is an SPC700 instruction that performs a branch when the zero flag is clear. When the zero flag is set, nothing happens.
See Also
External Links
- Official Super Nintendo development manual on BNE: Appendix C-8 of Book I