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WAI: Difference between revisions

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=== External Links ===
=== External Links ===
* [[Eyes & Lichty]] page 522, on WAI: https://archive.org/details/0893037893ProgrammingThe65816/page/n548
* [[Eyes & Lichty]] page 522, on WAI: https://archive.org/details/0893037893ProgrammingThe65816/page/n548
* [[Labiak]] page on WAI: https://archive.org/details/Programming_the_65816/page/n213
* [[Labiak]] page 203 on WAI: https://archive.org/details/Programming_the_65816/page/n213
* snes9x implementation of WAI: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3313
* snes9x implementation of WAI: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3313
* undisbeliever on WAI: https://undisbeliever.net/snesdev/65816-opcodes.html#wai-wait-for-interrupt
* undisbeliever on WAI: https://undisbeliever.net/snesdev/65816-opcodes.html#wai-wait-for-interrupt

Revision as of 01:38, 28 November 2023

Basic Info
Addressing Mode Opcode Length Speed
Implied (type 3) CB 1 byte 3 cycles
Flags Affected
N V M X D I Z C
. . . . . . . .

WAI (WAit for Interrupt) is a 65x instruction that waits until an interrupt is received. The processor consumes less power while waiting. The RDY pin is pulled low. The interrupt is serviced immediately.

See Also

External Links