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GETB (Super FX): Difference between revisions

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=== External Links ===
=== External Links ===
* Official Super Nintendo development manual on GETB: [https://archive.org/details/SNESDevManual/book2/page/n205 Page 2-9-49 of Book II]
* Official Super Nintendo development manual on GETB: [https://archive.org/details/SNESDevManual/book2/page/n205 Page 2-9-49 of Book II]
* example: [https://archive.org/details/SNESDevManual/book2/page/n206 page 2-9-50 of Book II], lbid


[[Category:ASM]]
[[Category:ASM]]

Revision as of 06:13, 29 November 2023

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
EF 1 byte 3 to 8 cycles 3 to 9 cycles 1 to 6 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

GETB (Get Byte) is a Super FX instruction that loads one byte from the ROM buffer into the low byte of the destination register. The high byte of the destination register is zeroed.

See Also

External Links