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MERGE (Super FX): Difference between revisions
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'''MERGE''' is a [[Super FX]] instruction that merges the high byte of two registers into the [[destination register]]. | '''MERGE''' is a [[Super FX]] instruction that merges the high byte of two registers into the [[destination register]]. | ||
The high byte of Dreg comes from | The high byte of Dreg comes from R<sub>7</sub>. | ||
The low byte of Dreg comes from | The low byte of Dreg comes from R<sub>8</sub>. | ||
=== External Links === | === External Links === |
Revision as of 02:38, 16 December 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
70 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
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B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 |
MERGE is a Super FX instruction that merges the high byte of two registers into the destination register.
The high byte of Dreg comes from R7. The low byte of Dreg comes from R8.
External Links
- Official Nintendo documentation on MERGE: Page 2-9-79 of Book II