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BCC (Super FX): Difference between revisions
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on BCC: [https://archive.org/details/SNESDevManual/book2/page/n170 Page 2-9-14 of Book II] | * Official Nintendo documentation on BCC: [https://archive.org/details/SNESDevManual/book2/page/n170 Page 2-9-14 of Book II] | ||
* example: https://archive.org/details/SNESDevManual/book2/page/n171 | |||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:ASM]] | [[Category:ASM]] |
Revision as of 07:01, 29 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
0C?? | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
. | . | . | . | . | . | . |
BCC (Branch on carry clear) is a Super FX instruction that performs a conditional jump.
If CY is set, BCC does not jump.
See Also
External Links
- Official Nintendo documentation on BCC: Page 2-9-14 of Book II
- example: https://archive.org/details/SNESDevManual/book2/page/n171