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HIB (Super FX): Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on HIB: [https://archive.org/details/SNESDevManual/book2/page/n214 Page 2-9-58 of Book II] | * Official Nintendo documentation on HIB: 9.40 on [https://archive.org/details/SNESDevManual/book2/page/n214 Page 2-9-58 of Book II] | ||
* example: [https://archive.org/details/SNESDevManual/book2/page/n215 page 2-9-59 of Book II], lbid. | * example: [https://archive.org/details/SNESDevManual/book2/page/n215 page 2-9-59 of Book II], lbid. | ||
Revision as of 11:22, 21 December 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
C0 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
HIB (High Byte) is a Super FX instruction that moves the high byte of the source register into the low byte of the destination register. The high byte of the destination register is zeroed.
See Also
External Links
- Official Nintendo documentation on HIB: 9.40 on Page 2-9-58 of Book II
- example: page 2-9-59 of Book II, lbid.