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BEQ (SPC700): Difference between revisions
From SnesLab
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!colspan="8"|Flags Affected | !colspan="8"|Flags Affected | ||
|+ | |+ | ||
|[[ | |[[Negative Flag|N]] | ||
|[[ | |[[Overflow Flag|V]] | ||
|[[ | |[[Direct Page Flag|P]] | ||
|[[ | |[[Break Flag|B]] | ||
|[[ | |[[Half-Carry Flag|H]] | ||
|[[ | |[[Interrupt Enable Flag|I]] | ||
|[[ | |[[Zero Flag|Z]] | ||
|[[ | |[[Carry Flag|C]] | ||
|+ | |+ | ||
|. | |. |
Revision as of 08:38, 29 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Program Counter Relative | F0 | 2 bytes | when condition false: 2 cycles
when condition true: 4 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
BEQ is an SPC700 instruction that performs a branch when the zero flag is set.
See Also
External Links
- Official Super Nintendo development manual on BEQ: Appendix C-8 of Book I