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LJMP (Super FX): Difference between revisions

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According to [[fullsnes]], the official documentation has the bank and offs operands for LJMP mixed up. <sup>[2]</sup>
According to [[fullsnes]], the official documentation has the bank and offs operands for LJMP mixed up. <sup>[2]</sup>
The operand can be any register from R<sub>8</sub> to R<sub>13</sup>.


=== See Also ===
=== See Also ===

Revision as of 21:28, 29 June 2024

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
3D9n 2 bytes 6 cycles 6 cycles 2 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

LJMP (Long Jump) is a Super FX instruction that performs a (possibly interbank) jump.

According to fullsnes, the official documentation has the bank and offs operands for LJMP mixed up. [2]

The operand can be any register from R8 to R13.

See Also

External Links

  1. Official Nintendo documentation on LJMP: Page 2-9-69 of Book II
  2. https://problemkaputt.de/fullsnes.htm#snescartgsuncpumisc