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LJMP (Super FX): Difference between revisions
From SnesLab
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According to [[fullsnes]], the official documentation has the bank and offs operands for LJMP mixed up. <sup>[2]</sup> | According to [[fullsnes]], the official documentation has the bank and offs operands for LJMP mixed up. <sup>[2]</sup> | ||
The operand can be any register from R<sub>8</sub> to R<sub>13</sup>. | |||
=== See Also === | === See Also === |
Revision as of 21:28, 29 June 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
3D9n | 2 bytes | 6 cycles | 6 cycles | 2 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
LJMP (Long Jump) is a Super FX instruction that performs a (possibly interbank) jump.
According to fullsnes, the official documentation has the bank and offs operands for LJMP mixed up. [2]
The operand can be any register from R8 to R13.
See Also
External Links
- Official Nintendo documentation on LJMP: Page 2-9-69 of Book II
- https://problemkaputt.de/fullsnes.htm#snescartgsuncpumisc