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List of SPC700 Addressing Modes: Difference between revisions
From SnesLab
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| dp.bit || Direct Page Bit || 2 | | dp.bit || Direct Page Bit || 2 | ||
|- | |- | ||
| dp.bit, rel || Direct Page Bit Relative || 3 | | dp.bit, rel || [[Direct Page Bit Relative]] || 3 | ||
|- | |- | ||
| mem.bit || Absolute Boolean Bit || 3 | | mem.bit || Absolute Boolean Bit || 3 |
Revision as of 20:19, 26 June 2024
Symbol | Addressing Mode | # of bytes |
---|---|---|
dp | Direct Page | 2 |
dp+X | X-Indexed Direct Page | 2 |
dp+Y | Y-Indexed Direct Page | 2 |
(X) | Indirect | 1 |
(X)+ | Indirect Auto-Increment | 1 |
dp. dp | Direct Page to D.P. | 3 |
(X), (Y) | Indirect Page to I.P | 1 |
dp, #imm | Immediate Data to D.P. | 3 |
dp.bit | Direct Page Bit | 2 |
dp.bit, rel | Direct Page Bit Relative | 3 |
mem.bit | Absolute Boolean Bit | 3 |
!abs | Absolute | 3 |
!abs+X | X-Indexed Absolute | 3 |
!abs+y | Y-Indexed Absolute | 3 |
[DP+X] | X-Indexed Indirect | 2 |
[DP+Y] | Indirect Y-Indexed Indirect | 2 |
Reference
- Figure 3-8-3 on page 3-8-9 of Book I of the official Super Nintendo development manual