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SLEEP (SPC700): Difference between revisions

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(→‎References: Appendix C-1)
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# Official Super Nintendo development manual on SLEEP: Table C-20 in [https://archive.org/details/SNESDevManual/book1/page/n235 Appendix C-10 of Book I]
# Official Super Nintendo development manual on SLEEP: Table C-20 in [https://archive.org/details/SNESDevManual/book1/page/n235 Appendix C-10 of Book I]
# https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands
# https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands
# https://archive.org/details/SNESDevManual/book1/page/n226
# [https://archive.org/details/SNESDevManual/book1/page/n226 Appendix C-1]


[[Category:ASM]]
[[Category:ASM]]

Revision as of 09:17, 18 December 2023

Basic Info
Addressing Mode Opcode Length Speed
Implied (type 3) EF 1 byte 3 cycles
Flags Affected
N V P B H I Z C
. . . . . . . .

SLEEP is an SPC700 standby instruction. It hangs the S-SMP until reset.[2] Nintendo does not want you to use this instruction.[3]

See Also

References

  1. Official Super Nintendo development manual on SLEEP: Table C-20 in Appendix C-10 of Book I
  2. https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands
  3. Appendix C-1