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VBD: Difference between revisions

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(→‎Reference: 4.1.37)
(note about bit length)
 
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The amount of barrel shift is stored in VB0 ~ VB3, but if it is zero then the effective length is 16 instead of zero.
=== Reference ===
=== Reference ===
* 4.1.37 on [https://archive.org/details/SNESDevManual/book2/page/n49 page 1-4-28 of Book II] of the official Super Nintendo development manual
* 4.1.37 on [https://archive.org/details/SNESDevManual/book2/page/n49 page 1-4-28 of Book II] of the official Super Nintendo development manual

Latest revision as of 02:06, 16 July 2024

The amount of barrel shift is stored in VB0 ~ VB3, but if it is zero then the effective length is 16 instead of zero.

Reference