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LMULT (Super FX): Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on LMULT: [https://archive.org/details/SNESDevManual/book2/page/n229 page 2-9-73 of Book II] | * Official Nintendo documentation on LMULT: [https://archive.org/details/SNESDevManual/book2/page/n229 page 2-9-73 of Book II] | ||
* example: https://archive.org/details/SNESDevManual/book2/page/n230 | * example: [https://archive.org/details/SNESDevManual/book2/page/n230 page 2-9-74 of Book II], lbid. | ||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Super FX]] | [[Category:Super FX]] |
Revision as of 10:02, 22 December 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
3D9F | 2 bytes | 10 or 14 cycles | 10 or 14 cycles | 5 or 9 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . |
LMULT is a signed multiplication Super FX instruction. The exact speed depends on the state of the CFGR register.
See Also
External Links
- Official Nintendo documentation on LMULT: page 2-9-73 of Book II
- example: page 2-9-74 of Book II, lbid.