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DSP1/Radius: Difference between revisions
From SnesLab
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* subparagraph 5.2.1 on [https://archive.org/details/SNESDevManual/book2/page/n294 page 3-5-4 of Book II] of the official Super Nintendo development manual | * subparagraph 5.2.1 on [https://archive.org/details/SNESDevManual/book2/page/n294 page 3-5-4 of Book II] of the official Super Nintendo development manual | ||
* paragraph 6.4 on [https://archive.org/details/SNESDevManual/book2/page/n324 page 3-6-1 of Book II], lbid. | * paragraph 6.4 on [https://archive.org/details/SNESDevManual/book2/page/n324 page 3-6-1 of Book II], lbid. | ||
* https://github.com/bsnes-emu/bsnes/blob/master/bsnes/sfc/coprocessor/dsp1/dsp1emu.cpp#L338 | |||
[[Category:DSP1]] | [[Category:DSP1]] |
Revision as of 21:25, 4 January 2024
Basic Info | |||||||
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Opcode | 08 | ||||||
Speed | 34 cycles
4.5 μs |
Radius is a DSP1 command that calculates the squared length of a vector.
Input Parameters
- x is a vector component
- y is a vector component
- z is a vector component
Output Parameters
- L is the square of the vector length
See Also
References
- subparagraph 5.2.1 on page 3-5-4 of Book II of the official Super Nintendo development manual
- paragraph 6.4 on page 3-6-1 of Book II, lbid.
- https://github.com/bsnes-emu/bsnes/blob/master/bsnes/sfc/coprocessor/dsp1/dsp1emu.cpp#L338