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DSP1: Difference between revisions

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The following commands are supported:
The following commands are supported:


* [[DSP1/Attitude]]
* [[DSP1/Attitude | Attitude]]
* [[DSP1/Distance]]
* [[DSP1/Distance | Distance]]
* [[DSP1/Gyrate]]
* [[DSP1/Gyrate | Gyrate]]
* [[DSP1/Inverse]]
* [[DSP1/Inverse | Inverse]]
* [[DSP1/Multiply]]
* [[DSP1/Multiply | Multiply]]
* [[DSP1/Objective]]
* [[DSP1/Objective | Objective]]
* [[DSP1/Parameter]]
* [[DSP1/Parameter | Parameter]]
* [[DSP1/Polar]]
* [[DSP1/Polar | Polar]]
* [[DSP1/Project]]
* [[DSP1/Project | Project]]
* [[DSP1/Radius]]
* [[DSP1/Radius | Radius]]
* [[DSP1/Range]]
* [[DSP1/Range | Range]]
* [[DSP1/Raster]]
* [[DSP1/Raster | Raster]]
* [[DSP1/Rotate]]
* [[DSP1/Rotate | Rotate]]
* [[DSP1/Scalar]]
* [[DSP1/Scalar | Scalar]]
* [[DSP1/Subjective]]
* [[DSP1/Subjective | Subjective]]
* [[DSP1/Target]]
* [[DSP1/Target | Target]]
* [[DSP1/Triangle]]
* [[DSP1/Triangle | Triangle]]


The microcode implementing them is in the DSP1's internal ROM.
The microcode implementing them is in the DSP1's internal ROM.

Revision as of 05:39, 10 January 2024

DSP1 in an enhancement chip with part number 22943 that implements common 3D math operations.

The DSP1 has registers named DR and SR.

The following commands are supported:

The microcode implementing them is in the DSP1's internal ROM.

The DSP1 hardware supports DMA, but the SNES does not have a way to kick it off. [2]

DSP1.png

In Figure 3-1-1 of the manual, the connection between the DSP1 chip and the 62-pin cartridge slot incorrectly appears outside the game pak.[3]

See Also

External Links

  1. https://snescentral.com/article.php?id=1239
  2. paragraph 4.4 on page 3-4-2 of Book II of the official Super Nintendo development manual
  3. Page 3-1-2, lbid.
  4. https://problemkaputt.de/fullsnes.htm#snescartdspnst010st011biosfunctions
  5. https://snescentral.com/chips.php?chiptype=DSPx
  6. https://en.m.wikipedia.org/wiki/NEC_%C2%B5PD7720