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ASR (Super FX): Difference between revisions
From SnesLab
(what happens to bit 0) |
(see also LSR (Super FX)) |
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=== See Also === | === See Also === | ||
* [[LSR (Super FX)]] | |||
* [[ASL]] | * [[ASL]] | ||
* [[LSR]] | * [[LSR]] |
Revision as of 19:28, 28 June 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
96 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . |
ASR (Arithmetic Shift Right) is a Super FX instruction that shifts all bits to the right while also leaving the most significant bit unchanged. Bit 0 is shifted into CY.
See Also
External Links
- Official Nintendo documentation on ASR: Page 2-9-12 of Book II
- example: page 2-9-13 of Book II, lbid.