We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
LINK: Difference between revisions
From SnesLab
(return address) |
(linkify S) |
||
Line 24: | Line 24: | ||
|[[ALT2]] | |[[ALT2]] | ||
|[[O/V]] | |[[O/V]] | ||
|S | |[[Sign Flag|S]] | ||
|[[CY]] | |[[CY]] | ||
|Z | |Z |
Revision as of 19:09, 1 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Immediate | 9n | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
LINK is a Super FX instruction that stores the sum of R15 (program counter) and an immediate value (n) into R11. The operand n is the low nybble of the opcode and may be any integer from 1~4.
LINK can be used to store a return address into R11 when jumping to a subroutine.
See Also
External Links
- Official Nintendo documentation on LINK: Page 2-9-68 of Book II