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STOP (SPC700): Difference between revisions
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'''STOP''' is an [[SPC700]] standby instruction. It hangs the [[S-SMP]] until reset. <sup>[2]</sup> Nintendo does not want you to use this instruction.<sup>[3]</sup> | '''STOP''' is an [[SPC700]] standby instruction. It hangs the [[S-SMP]] until reset. <sup>[2]</sup> Nintendo does not want you to use this instruction.<sup>[3]</sup> | ||
==== Syntax ==== | |||
<pre> | |||
STOP | |||
</pre> | |||
=== See Also === | === See Also === |
Revision as of 17:16, 6 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Implied (type 3) | FF | 1 byte | 3 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
STOP is an SPC700 standby instruction. It hangs the S-SMP until reset. [2] Nintendo does not want you to use this instruction.[3]
Syntax
STOP
See Also
References
- Official Super Nintendo development manual on STOP: Table C-20 in Appendix C-10 of Book I
- https://problemkaputt.de/fullsnes.htm#snesapuspc700cpujumpcontrolcommands
- Summary of SPC700 Commands, Appendix C-1