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UMULT (Super FX): Difference between revisions
From SnesLab
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!colspan="9"|Flags Affected | !colspan="9"|Flags Affected | ||
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|B | |[[B Flag|B]] | ||
|[[ALT1]] | |[[ALT1]] | ||
|[[ALT2]] | |[[ALT2]] |
Revision as of 19:57, 30 June 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
3D8n | 2 bytes | 6 or 8 cycles | 6 or 8 cycles | 2 or 3 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
UMULT is an unsigned multiplication Super FX instruction. The product is stored in the destination register.
UMULT utilizes the 8-bit multiplier only once, so it is fast.[2]
See Also
External Links
- Official Nintendo documentation on UMULT: Page 2-9-122 of Book II
- page 2-8-16 of Book II, lbid.