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MERGE (Super FX): Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on MERGE: [https://archive.org/details/SNESDevManual/book2/page/n235 | * Official Nintendo documentation on MERGE: paragraph 9.56 on [https://archive.org/details/SNESDevManual/book2/page/n235 page 2-9-79 of Book II] | ||
* example: [https://archive.org/details/SNESDevManual/book2/page/n236 page 2-9-80 of Book II], lbid. | * example: [https://archive.org/details/SNESDevManual/book2/page/n236 page 2-9-80 of Book II], lbid. | ||
Revision as of 08:54, 1 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
70 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 |
MERGE is a Super FX instruction that merges the high byte of two registers into the destination register.
The high byte of Dreg comes from R7. The low byte of Dreg comes from R8.
External Links
- Official Nintendo documentation on MERGE: paragraph 9.56 on page 2-9-79 of Book II
- example: page 2-9-80 of Book II, lbid.