We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
LOB (Super FX): Difference between revisions
From SnesLab
(B flag) |
(→External Links: paragraph) |
||
Line 44: | Line 44: | ||
=== External Links === | === External Links === | ||
* Official Nintendo documentation on LOB: 9.53 on [https://archive.org/details/SNESDevManual/book2/page/n231 Page 2-9-75 of Book II] | * Official Nintendo documentation on LOB: paragraph 9.53 on [https://archive.org/details/SNESDevManual/book2/page/n231 Page 2-9-75 of Book II] | ||
* example: [https://archive.org/details/SNESDevManual/book2/page/n232 page 2-9-76 of Book II], lbid. | * example: [https://archive.org/details/SNESDevManual/book2/page/n232 page 2-9-76 of Book II], lbid. | ||
Revision as of 03:55, 1 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
9E | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
LOB (Low Byte) is a Super FX instruction that moves the low byte of the source register into the low byte of the destination register. The high byte of the destination register is zeroed.
See Also
External Links
- Official Nintendo documentation on LOB: paragraph 9.53 on Page 2-9-75 of Book II
- example: page 2-9-76 of Book II, lbid.