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JMP (Super FX): Difference between revisions
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'''JMP''' is a [[Super FX]] instruction that performs a jump. | '''JMP''' is a [[Super FX]] instruction that performs a jump. The target address can come from any register from R<sub>8</sub> to R<sub>13</sub>. | ||
=== See Also === | === See Also === |
Revision as of 01:02, 1 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
9n | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
JMP is a Super FX instruction that performs a jump. The target address can come from any register from R8 to R13.
See Also
External Links
- Official Nintendo documentation on JMP: Page 2-9-63 of Book II