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LOOP (Super FX): Difference between revisions

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=== External Links ===
=== External Links ===
* Official Nintendo documentation on LOOP: [https://archive.org/details/SNESDevManual/book2/page/n233 Page 2-9-77 of Book II]
* Official Nintendo documentation on LOOP: paragraph 9.54 on [https://archive.org/details/SNESDevManual/book2/page/n233 page 2-9-77 of Book II]


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:One-byte Instructions]]
[[Category:One-byte Instructions]]

Revision as of 03:38, 1 July 2024

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
3C 1 byte 3 cycles 3 cycles 1 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . .

LOOP is a Super FX instruction that decrements R12. If the zero flag is set afterwards, R15 is incremented. Otherwise, R13 is stored to R15.

The next instruction after LOOP is already loaded into the pipeline.

External Links