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LJMP (Super FX): Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
# Official Nintendo documentation on LJMP: [https://archive.org/details/SNESDevManual/book2/page/n225 Page 2-9-69 of Book II] | # Official Nintendo documentation on LJMP: 9.49 on [https://archive.org/details/SNESDevManual/book2/page/n225 Page 2-9-69 of Book II] | ||
# https://problemkaputt.de/fullsnes.htm#snescartgsuncpumisc | # https://problemkaputt.de/fullsnes.htm#snescartgsuncpumisc | ||
Revision as of 21:02, 1 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
3D9n | 2 bytes | 6 cycles | 6 cycles | 2 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
LJMP (Long Jump) is a Super FX instruction that performs a (possibly interbank) jump.
According to fullsnes, the official documentation has the bank and offs operands for LJMP mixed up. [2]
The operand can be any register from R8 to R13.
See Also
External Links
- Official Nintendo documentation on LJMP: 9.49 on Page 2-9-69 of Book II
- https://problemkaputt.de/fullsnes.htm#snescartgsuncpumisc