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NOP (Super FX): Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on NOP: [https://archive.org/details/SNESDevManual/book2/page/n251 Page 2-9-95 of Book II] | * Official Nintendo documentation on NOP: 9.68 on [https://archive.org/details/SNESDevManual/book2/page/n251 Page 2-9-95 of Book II] | ||
[[Category:ASM]] | [[Category:ASM]] |
Revision as of 21:15, 1 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
01 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
NOP (No Operation) is a Super FX instruction that does almost nothing, other than clear some flags and increment the program counter by one.
See Also
External Links
- Official Nintendo documentation on NOP: 9.68 on Page 2-9-95 of Book II