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OR (Super FX): Difference between revisions
From SnesLab
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(→See Also: ORA) |
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* [[AND (Super FX)]] | * [[AND (Super FX)]] | ||
* [[XOR (Super FX)]] | * [[XOR (Super FX)]] | ||
* [[ORA]] | |||
=== External Links === | === External Links === |
Revision as of 19:34, 1 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
Cn | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
OR is a Super FX instruction that performs a logical bitwise OR between the source register and its operand. The disjunction is stored in the destination register.
See Also
External Links
- Official Nintendo documentation on OR: 9.70 on page 2-9-97 of Book II
- example: page 2-9-98 of Book II, lbid.