We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
STB (Super FX): Difference between revisions
From SnesLab
(linkify B) |
(→External Links: 9.83) |
||
Line 41: | Line 41: | ||
=== External Links === | === External Links === | ||
* Official Super Nintendo development manual on STB: [https://archive.org/details/SNESDevManual/book2/page/n271 | * Official Super Nintendo development manual on STB: 9.83 on [https://archive.org/details/SNESDevManual/book2/page/n271 page 2-9-115] | ||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:Data Transfer Instructions]] | [[Category:Data Transfer Instructions]] |
Revision as of 20:19, 1 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
3D3m | 2 bytes | 6 to 9 cycles | 8 to 14 cycles | 2 to 5 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
STB (Store Byte) is a Super FX instruction that stores a value to the Game Pak.
See Also
External Links
- Official Super Nintendo development manual on STB: 9.83 on page 2-9-115