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JMP (Super FX): Difference between revisions

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=== External Links ===
=== External Links ===
# Official Nintendo documentation on JMP: [https://archive.org/details/SNESDevManual/book2/page/n225 Page 2-9-63 of Book II]
# Official Nintendo documentation on JMP: https://archive.org/details/SNESDevManual/book2/page/n219


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:One-byte Instructions]]
[[Category:One-byte Instructions]]

Revision as of 04:36, 2 July 2024

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
9n 1 byte 3 cycles 3 cycles 1 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

JMP is a Super FX instruction that performs a jump. The target address can come from any register from R8 to R13.

The instruction following JMP is already in the pipeline and will be run before the instruction at the destination address.

See Also

External Links

  1. Official Nintendo documentation on JMP: https://archive.org/details/SNESDevManual/book2/page/n219