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LINK: Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on LINK: [https://archive.org/details/SNESDevManual/book2/page/n224 Page 2-9-68 of Book II] | * Official Nintendo documentation on LINK: 9.48 on [https://archive.org/details/SNESDevManual/book2/page/n224 Page 2-9-68 of Book II] | ||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Super FX]] | [[Category:Super FX]] |
Revision as of 21:01, 1 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Immediate | 9n | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
LINK is a Super FX instruction that stores the sum of R15 (program counter) and an immediate value (n) into R11. The operand n is the low nybble of the opcode and may be any integer from 1~4.
LINK can be used to store a return address into R11 when jumping to a subroutine.
See Also
External Links
- Official Nintendo documentation on LINK: 9.48 on Page 2-9-68 of Book II