We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
LJMP (Super FX): Difference between revisions
From SnesLab
(added admode column) |
(Category:Instructions with Delay Slots) |
||
Line 54: | Line 54: | ||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:Two-byte Instructions]] | [[Category:Two-byte Instructions]] | ||
[[Category:Instructions with Delay Slots]] |
Revision as of 04:34, 2 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
3D9n | 2 bytes | 6 cycles | 6 cycles | 2 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
LJMP (Long Jump) is a Super FX instruction that performs a (possibly interbank) jump.
According to fullsnes, the official documentation has the bank and offs operands for LJMP mixed up. [2]
The operand can be any register from R8 to R13.
See Also
External Links
- Official Nintendo documentation on LJMP: 9.49 on Page 2-9-69 of Book II
- https://problemkaputt.de/fullsnes.htm#snescartgsuncpumisc