We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
JMP (Super FX): Difference between revisions
From SnesLab
(→External Links: hid archive URL) |
(delay slot) |
||
Line 48: | Line 48: | ||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:One-byte Instructions]] | [[Category:One-byte Instructions]] | ||
[[Category:Instructions with Delay Slots]] |
Revision as of 04:40, 2 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
9n | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
JMP is a Super FX instruction that performs a jump. The target address can come from any register from R8 to R13.
The instruction following JMP is already in the pipeline and will be run before the instruction at the destination address.
See Also
External Links
- Official Nintendo documentation on JMP: 9.44 on page 2-9-63 of Book II