We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
ROR (Super FX): Difference between revisions
From SnesLab
(of the 3 types of implied 1 is the closest) |
(→See Also: gsu/lsr) |
||
Line 44: | Line 44: | ||
* [[ROL (Super FX)]] | * [[ROL (Super FX)]] | ||
* [[ROR]] | * [[ROR]] | ||
* [[LSR (Super FX)]] | |||
=== External Links === | === External Links === |
Revision as of 19:51, 2 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | 97 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . |
ROR (Rotate Right) is a Super FX instruction that rotates the source register and carry flag one bit to the right into the destination register. Bit 0 of Sreg is shifted into the carry flag.
See Also
External Links
- Official Nintendo documentation on ROR: 9.76 on page 2-9-105 of Book II
- example: page 2-9-106, lbid.