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ROR (Super FX): Difference between revisions
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(→See Also: gsu/lsr) |
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'''ROR''' (Rotate Right) is a [[Super FX]] instruction that rotates the [[source register]] and [[CY|carry flag]] one bit to the right into the [[destination register]]. Bit 0 of Sreg is shifted into the carry flag. | '''ROR''' (Rotate Right) is a [[Super FX]] instruction that rotates the [[source register]] and [[CY|carry flag]] one bit to the right into the [[destination register]]. Bit 0 of Sreg is shifted into the carry flag. | ||
==== Syntax ==== | |||
<pre> | |||
ROR | |||
</pre> | |||
[[File:gsu_ror.png]] | [[File:gsu_ror.png]] |
Revision as of 01:05, 6 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | 97 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . |
ROR (Rotate Right) is a Super FX instruction that rotates the source register and carry flag one bit to the right into the destination register. Bit 0 of Sreg is shifted into the carry flag.
Syntax
ROR
See Also
External Links
- Official Nintendo documentation on ROR: 9.76 on page 2-9-105 of Book II
- example: page 2-9-106, lbid.