We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS

STB (Super FX): Difference between revisions

From SnesLab
Jump to: navigation, search
(what is being stored)
(what regs it can be)
Line 38: Line 38:


'''STB''' (Store Byte) is a [[Super FX]] instruction that stores the low byte of the [[source register]] to the [[Game Pak]].
'''STB''' (Store Byte) is a [[Super FX]] instruction that stores the low byte of the [[source register]] to the [[Game Pak]].
The operand may be any register from R<sub>0</sub> to R<sub>11</sub>.


=== See Also ===
=== See Also ===

Revision as of 19:55, 2 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
3D3m 2 bytes 6 to 9 cycles 8 to 14 cycles 2 to 5 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

STB (Store Byte) is a Super FX instruction that stores the low byte of the source register to the Game Pak.

The operand may be any register from R0 to R11.

See Also

External Links

  • Official Super Nintendo development manual on STB: 9.83 on page 2-9-115