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STB (Super FX): Difference between revisions
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'''STB''' (Store Byte) is a [[Super FX]] instruction that stores the low byte of the [[source register]] to the [[Game Pak]]. | '''STB''' (Store Byte) is a [[Super FX]] instruction that stores the low byte of the [[source register]] to the [[Game Pak]]. | ||
The operand may be any register from R<sub>0</sub> to R<sub>11</sub>. | |||
=== See Also === | === See Also === |
Revision as of 19:55, 2 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
3D3m | 2 bytes | 6 to 9 cycles | 8 to 14 cycles | 2 to 5 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
STB (Store Byte) is a Super FX instruction that stores the low byte of the source register to the Game Pak.
The operand may be any register from R0 to R11.
See Also
External Links
- Official Super Nintendo development manual on STB: 9.83 on page 2-9-115