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STB (Super FX): Difference between revisions
From SnesLab
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The operand may be any register from R<sub>0</sub> to R<sub>11</sub>. | The operand may be any register from R<sub>0</sub> to R<sub>11</sub>. | ||
==== Syntax ==== | |||
<pre> | |||
STB (Rm) | |||
</pre> | |||
=== See Also === | === See Also === |
Revision as of 02:31, 4 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
3D3m | 2 bytes | 6 to 9 cycles | 8 to 14 cycles | 2 to 5 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
STB (Store Byte) is a Super FX instruction that stores the low byte of the source register to the Game Pak.
The operand may be any register from R0 to R11.
Syntax
STB (Rm)
See Also
External Links
- Official Super Nintendo development manual on STB: 9.83 on page 2-9-115