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IWT (Super FX): Difference between revisions
From SnesLab
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==== Example ==== | |||
When: | |||
IWT R<sub>0</sub>, #4583h | |||
is executed: | |||
R<sub>0</sub> = 4583h | |||
=== Trivia === | === Trivia === |
Revision as of 22:10, 8 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Immediate | Fnxxxx | 3 bytes | 9 cycles | 9 cycles | 3 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
IWT (Immediate Word Data?) is a Super FX instruction that loads two immediate bytes into a register. Any register from R0 to R15 may be specified.
Syntax
IWT Rn, #xx
Example
When:
IWT R0, #4583h
is executed:
R0 = 4583h
Trivia
The official Super Nintendo development manual mispells the mnemonic as "ITW" in the opcode diagram.[1] The low byte of the immediate value is loaded before the high byte.
See Also
External Links
- Official Nintendo documentation on IWT: 9.43 on Page 2-9-62 of Book II