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BEQ (Super FX): Difference between revisions
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BEQ e | BEQ e | ||
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==== Example ==== | |||
Let the zero flag be set. This instruction jumps the program ahead 5 bytes: | |||
<pre> | |||
BEQ $+5h | |||
</pre> | </pre> | ||
Revision as of 20:08, 10 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Program Counter Relative | 09?? | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
. | . | . | . | . | . | . |
BEQ (Branch equal) is a Super FX instruction that performs a conditional jump if the zero flag is set.
No flags are affected.
Syntax
BEQ e
Example
Let the zero flag be set. This instruction jumps the program ahead 5 bytes:
BEQ $+5h
See Also
External Links
- Official Nintendo documentation on BEQ: paragraph 9.16 on page 2-9-18 of Book II
- example: page 2-9-19, lbid.