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BGE (Super FX): Difference between revisions
From SnesLab
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!colspan="8"|Basic Info | !colspan="8"|Basic Info | ||
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|'''Addressing Mode''' | |||
|'''Opcode''' | |'''Opcode''' | ||
|'''Length''' | |'''Length''' | ||
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|'''Cache Speed''' | |'''Cache Speed''' | ||
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| | |||
|07 | |07 | ||
|2 bytes | |2 bytes |
Revision as of 01:48, 4 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
07 | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
. | . | . | . | . | . | . |
BGE (Branch if Greater or Equal) is a Super FX opcode that performs a jump if the negative flag is equal to the O/V flag, effectively checking for a signed greater-equal comparison (compare BCS which is an unsigned greater-equal comparison).
According to fullsnes, the official documentation has BGE exchanged with BLT. [2]
No flags are affected.
Syntax
BGE e
See also
References
- Official Nintendo dev manual on BGE: 9.17 on page 2-9-20 of Book II
- https://problemkaputt.de/fullsnes.htm#snescartgsuncpumisc
- example: page 2-9-21, lbid.