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BNE (Super FX): Difference between revisions
From SnesLab
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!colspan="8"|Basic Info | !colspan="8"|Basic Info | ||
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|'''Addressing Mode''' | |||
|'''Opcode''' | |'''Opcode''' | ||
|'''Length''' | |'''Length''' | ||
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|'''Cache Speed''' | |'''Cache Speed''' | ||
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| | |||
|08?? | |08?? | ||
|2 bytes | |2 bytes |
Revision as of 01:56, 4 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
08?? | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
. | . | . | . | . | . | . |
BNE (Branch not equal) is a Super FX instruction that performs a conditional jump.
No flags are affected.
Syntax
BNE e
See Also
External Links
- Official Nintendo documentation on BNE: paragraph 9.22 on page 2-9-28 of Book II
- example: page 2-9-29, lbid.