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BIC (Super FX): Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on BIC: 9.18 on [https://archive.org/details/SNESDevManual/book2/page/n178 Page 2-9-22 of Book II] | * Official Nintendo documentation on BIC: 9.18 on [https://archive.org/details/SNESDevManual/book2/page/n178 Page 2-9-22 of Book II] | ||
* immediate BIC: 9.19 on [https://archive.org/details/SNESDevManual/book2/page/n179 page 2-9-23], lbid. | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Super FX]] | [[Category:Super FX]] |
Revision as of 05:36, 4 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | 3D7n | 2 bytes | 6 cycles | 6 cycles | 2 cycles | ||
Immediate | 3F7n | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
BIC (BIt Clear mask) is a Super FX instruction that performs a logical AND between the source register and the 1's complement of the operand. The conjunction is stored in the destination register.
Syntax
BIC Rn BIC #n
See Also
External Links
- Official Nintendo documentation on BIC: 9.18 on Page 2-9-22 of Book II
- immediate BIC: 9.19 on page 2-9-23, lbid.